﻿capital = 762
2000.1.1 = {
	set_country_flag = dynamic_flag
	set_cosmetic_tag = QUE
	oob = "CAN_2000_nsb"
	set_variable = { gdp_per_capita = 41.339 }

	add_ideas = {
		negligible_corruption
		christian
		defence_02
		edu_05
		health_05
		social_05
		bureau_04
		police_02
		volunteer_army
		volunteer_women
		western_country
	}

	#Influence system
	init_influence = yes
	set_variable = { domestic_influence_amount = 80 }
	add_to_array = { influence_array = USA.id }
	add_to_array = { influence_array_val = 60 }
	add_to_array = { influence_array = CAN.id }
	add_to_array = { influence_array_val = 55 }
	add_to_array = { influence_array = FRA.id }
	add_to_array = { influence_array_val = 110 }
	startup_influence = yes

	set_popularities = {
		democratic = 30
		fascism = 0
		communism = 0
		neutrality = 55
		nationalist = 15
	}
	set_politics = {
		ruling_party = neutrality
		last_election = "2014.4.7"
		election_frequency = 48
		elections_allowed = yes
	}

	recalculate_party = yes

	create_country_leader = {
		name = "Louise Harel"
		expire = "2020.1.1"
		picture = "QUE_Louise_Harel.dds"
		ideology = neutral_Social
	}

	create_country_leader = {
		name = "Jean-Pierre Charbonneau"
		expire = "2020.1.1"
		picture = "QUE_Jean_Pierre_Charbonneau.dds"
		ideology = neutral_Social
	}

	#starting tech
	set_technology = {

		combined_arms = 1

		#Colt C8
		infantry_weapons = 1
		infantry_weapons1 = 1
		infantry_weapons2 = 1
		infantry_weapons3 = 1

		support_weapons = 1
		support_weapons2 = 1
		support_weapons3 = 1
		squad_automatic_weapon = 1
		tandem_charge_warheads = 1

		special_forces = 1
		special_forces2 = 1

		combat_eng_equipment = 1

		night_vision_1 = 1
		night_vision_2 = 1
		night_vision_3 = 1

		command_control_equipment = 1
		command_control_equipment1 = 1
		command_control_equipment2 = 1
		command_control_equipment3 = 1

		land_Drone_equipment = 1
		land_Drone_equipment1 = 1

		util_vehicle_0 = 1
		util_vehicle_1 = 1
		util_vehicle_2 = 1
		util_vehicle_3 = 1

		Anti_tank_0 = 1
		AT_upgrade_1 = 1
		Anti_tank_1 = 1
		Heavy_Anti_tank_0 = 1

		body_armor_1980 = 1
		body_armor_2000 = 1
		camouflage = 1
		camouflage2 = 1
		camouflage3 = 1

		basic_computing = 1
		integrated_circuit = 1
		computing1 = 1
		decryption1 = 1
		encryption1 = 1
		microprocessors = 1
		computing2 = 1
		decryption2 = 1
		encryption2 = 1
		computing3 = 1
		decryption3 = 1
		encryption3 = 1
		DNA_fingerprinting = 1
		radar = 1
		internet1 = 1 	#1G
		internet2 = 1 	#2G
		gprs = 1
		fuel_silos = 1
	}
	if = {
		limit = { has_dlc = "No Step Back" }


		complete_special_project = sp:sp_armoured_vehicle_project

		set_technology = {
			mbt_tech_ops = 1
			mbt_tech = 1
			early_cold_war_ammo = 1
			defensive_systems = 1
			nsb_gun_technology_1 = 1
			nsb_artillery_ammo_1 = 1
			nsb_special_ammo_0 = 1
			nsb_AA_autocannon_0 = 1
			nsb_SHORAD_missile_0 = 1
			small_autocannon_tech = 1
			small_autocannon_tech_2 = 1
			tank_components_tech = 1
			tank_components_tech_2 = 1
			diesel_engine_tech = 1
			diesel_engine_tech_2 = 1
			diesel_engine_tech_3 = 1
			nsb_artillery_0 = 1
			nsb_Arty_upgrade_1 = 1
			nsb_Anti_Air_0 = 1
		}

		else = {
			set_technology = {
				MBT_1 = 1
				Early_APC = 1
				APC_1 = 1
				APC_2 = 1
				APC_3 = 1
				APC_4 = 1
				IFV_1 = 1
				IFV_2 = 1
				IFV_3 = 1
				IFV_4 = 1
				artillery_0 = 1
				Arty_upgrade_1 = 1
				SP_arty_0 = 1
				SP_R_arty_0 = 1
				Anti_Air_0 = 1
				Rec_tank_0 = 1
				Rec_tank_1 = 1
			}
		}
	}

	set_technology = {
			corvette_hull_1 = 1
			corvette_hull_2 = 1
			corvette_hull_3 = 1

			frigate_hull_1 = 1
			frigate_hull_2 = 1
			frigate_hull_3 = 1

			destroyer_hull_1 = 1
			destroyer_hull_2 = 1

			attack_submarine_hull_1 = 1
			attack_submarine_hull_2 = 1
			attack_submarine_hull_3 = 1

			missile_submarine_hull_1 = 1

			aircraft_carrier_engineering = 1
			aircraft_heli_engineering_1 = 1

			tech_submarine_engineering = 1

			tech_naval_systems_engineering = 1
			tech_power_systems = 1
			tech_power_systems_1 = 1

			tech_combat_support_systems = 1
			tech_fire_control = 1
			tech_fire_control_1 = 1
			tech_combat_radar = 1
			tech_combat_radar_1 = 1
			tech_combat_radar_2 = 1
			tech_combat_sonar = 1
			tech_combat_sonar_1 = 1
			tech_combat_sonar_2 = 1

			tech_early_naval_weapon_systems = 1
			tech_naval_weapon_systems = 1
			tech_light_guns = 1
			tech_light_guns_1 = 1

			tech_point_defense_system = 1
			tech_point_defense_system_1 = 1
			tech_point_defense_system_2 = 1
			tech_point_defense_system_3 = 1

			tech_turret_missiles_surface = 1
			tech_turret_missiles_surface_1 = 1

			tech_turret_missiles_aa = 1
			tech_turret_missiles_aa_1 = 1

			tech_vls_surface = 1
			tech_vls_surface_1 = 1

			tech_vls_aa = 1
			tech_vls_aa_1 = 1

			tech_torpedoes = 1
			tech_torpedoes_1 = 1

			tech_mtg_landing_craft = 1
		}
	if = {
		limit = {
			has_dlc = "By Blood Alone"
		}
		set_technology = {
			early_airframe_designs = 1

			engines_2 = 1

			avionics_1 = 1
			redundant_1 = 1

			early_weapons = 1
			naval_weapons_1 = 1
			special_mad_1 = 1
		}
		else = {
			set_technology = {
				early_bomber = 1
				naval_plane1 = 1
				naval_plane2 = 1
			}
		}
	}

	recruit_character = QUE_air_chief
}